Your DM determines whether these spells are available at character creation, whether they are discovered in a treasure trove, or whether you stumble upon them in an ancient library or other storehouse of magical knowledge. The spells provide various ways to harness the power of the four elements. This chapter offers new spells for many of the classes in the Player’s Handbook. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their bodies look as if they are carved from mountain stone and give them great physical power. Goliaths wander a bleak realm of rock, wind, and cold. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. The genasi are one such people, the offspring of genies and mortals.Īt the highest mountain peaks-far above the slopes where trees grow and where the air is thin and the frigid winds howl-dwell the reclusive goliaths. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.įorest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. They hail from a world beyond-from the boundless vistas of the Elemental Plane of Air. Many aarakocra aren’t even native to the Material Plane. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.
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These new options are available when you make a character, provided that your DM allows them in your campaign. A gnome subrace-the deep gnome-is also included. This chapter presents three new races to supplement those in the Player’s Handbook: aarakocra, genasi, and goliaths. This supplement provides new options for player characters in that epic campaign. In the adventure Princes of the Apocalypse, the cosmic threat of Elemental Evil reaches the Forgotten Realms.